Ensure you properly attribute S4CL and its author according to the license located at the bottom of this readme.
Ensure you list in the description of your mod a link to the github releases (You may even link a specific release to ensure compatibility.) Your folder structure should look like this: `/S4CL/sims4communitylib` at this point. The `S4CL` folder should turn a blue color and the `sims4communitylib` folder should look like a folder with a dot (In other words, it should NOT be blue). Right click the `S4CL` folder -> Mark Directory as -> Sources Root The folder structure should then be: `/S4CL/sims4communitylib` Open the downloaded project and copy the `Scripts/sims4communitylib` folder into the `S4CL` folder we created in the previous step. In your project, create another directory called `S4CL`. Use the green button in the top right The Main Page to download this project as a zip file. Create a project based off of the Template Project
What is the workflow for working with S4CL? To see the documentation for S4CL check out the docs! If you have ideas for additions to add or want one of the planned features sooner rather than later, I'm all ears! Let's work together to create a library that we all can use! For a list of planned features, take a look at the repository. DLCs are NOT required, you only need to have an up to date game (Check the bottom of the main menu for your current version). Sims 4 Patch Version 1.90.358.1030 (High School Years) or above Keep in mind the ts4script file MUST be either top level (Directly in the Mods/ folder) or one folder deep (Mods/Blah/). Drag the files/folders to your Mods directory.
Unpack the archive using your favorite archiving tool. Download the latest zip archive from the releases page (It is the one with the version number in it Example: sims4communitylib.v0.0.0.zip) (Ignore the ones that contain Source Code in their name) To start creating mods using S4CL check out the template project!įollow the installation instructions below for details.įor a changelog of the most recent updates and additions, take a look at the releases page. To see the documentation for S4CL check out the docs! Write and run tests (Can be run from within the game) the Weather, the Terrain, the UI, and many more! Event Handling (Creating, Dispatching, and Listening) A vast library of Vanilla Tuning identifiers for easy retrieval
Only install the library if you have installed a mod that requires it!Ī Short List Of Current Features (Not all features are listed here!):įor a complete list of features and utilities, check out the documentation By itself, it does not modify any aspect of The Sims 4 it simply makes writing mods using Python much easier and more accessible for those looking to create their own mods. This is more of an API than a mod itself. No, I am not trying to start drama, I would simply like to end this drama you continue to spread, once and for all. This community needs to begin to recover from your behavior. I would also like you to stop telling other discords to do these same things. I would like you to stop harassing users who use my mods by telling them to uninstall them or that they cause "severe" issues. Deaderpool and other discords that follow Deaderpool, please talk to me directly, you cut off all communication routes for direct communication with you, so this is really the only form of communication that I still have with you.